I don’t remember when I created my first homepage, but I know that in 1998 I
already had one. It had a mix of content created by myself and those funny
things people shared by email back then. I soon dumped all “third-party” content
and made my homepage a repository of stuff I created.
This was the philosophical and narcissistic section of my homepage, now
converted into a blog post. It has some drops of wisdom uttered by me during the
years (from around 1998 until 2012).
Para o deleite de todos, aqui vai minha coleção pessoal de pérolas recolhidas
durante campanhas políticas.
I could made this part fit into a single paragraph. Serious, just watch:
Light, textures and shaders are part of the rendering state, so they are handled
just as shown in the previous post.
Sure, using them requires the use of subclasses of
have not been shown, like
but the idea is the same. So, just spend some time with the Open Scene Graph
reference documentation and you are done.
“Muito boa noite, amigos! Falamos ao vivo diretamente da Serra Fluminense para a
transmissão de uma emocionante e decisiva partida entre Brasil e União
Soviética. Este embate é esperado com grande expectativa pela torcida, e não
tenho dúvida de que temos grandes emoções pela frente. Junto comigo para esta
transmissão, ao meu lado aqui na cabine, Joélson Seicheles. Boa noite, Joélson!
O que a torcida brasileira pode esperar do jogo de hoje?”
In the previous part, we talked about two very important OSG concepts: nodes and
drawables. Now, we’ll deal with a third very important concept: state sets.
These form what I consider the triad of the very fundamental OSG concepts.
Having conceived this text as a practical guide, I was tempted to jump right
into action, with an exciting example program displaying some nifty 3D graphics.
But, also having conceived this text as something useful for “very beginners”, I
resisted this temptation and decided to start with some basic concepts without
which the Open Scene Graph (OSG) would not make sense. So, before talking about
OSG per se, I’ll start spending a little time with a quite fundamental
This is the prologue for a series of posts teaching the most important concepts
for anyone learning to use the Open Scene Graph
Print this page and enjoy hours of hinteligent entertainment. Guaranteed fun for
Apresentação feita por mim no “Dia da Liberdade de Software” (Feevale, Novo
Hamburgo, RS), em setembro de 02009 e reprisada no TcheLinux 2009 (PUC-RS, Porto